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Eyeware Beam

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A member registered Sep 14, 2020

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(1 edit)

Hi Guribo,  getting back to you with an update and question.

Eyeware Beam, our iOS app for head and eye tracking, is now in public beta, temporarily free. You can download it  from the App Store : https://beam.eyeware.tech/.

 We progressed with our Unity SDK, and were wondering: what data do you use from the Tobii eye tracker?  For generating eye movements, do you use the 2D gaze point on the screen, or do you have access to a 3D ray coming from the eyes ?

I saw some comments that out-of-screen gaze makes the eyes blink, it sounds like you are then only using 2d screen gaze. If yes, would you like a 3D gaze ray that doesn’t have that issue? 

Ok, thanks for the input. I'll get back to you as soon as we have something worthwile to present. The plan is to enable Android devices with 3D sensing capabilities soon after the iOS release as well.

(2 edits)

Hi Guribo,  we've been working on an app that turns your iPhone into a head pose and eye tracker for PC (amongst other features) and stumbled across some of your users who suggested to get in touch with you directly.

Eyeware Beam is still in beta and we don't have a Unity SDK yet.  Is that a must have for you to consider it as an additional input method for SUVA? 

Here our beta signup page in case anyone here wants to help us iron out the bugs and prioritize the right features: beam.eyeware.tech